The birth of mainstream 3D screens that don’t suck
There must have been a bunch of garage-dwelling coders being roused today with a poke in the ribs and an urgent "Dude wake up, you gotta see this!".
As they groggily clear away the pizza boxes and gather round their PC screen, I imagine there's a collective intake of breath and murmured profanities as they watch the very telegenic Johnny Lee describe how he can help anyone with a Wii and a pair of cheap looking infra-red glasses experience an awesomely-cool 3D experience from the comfort of their couch. This is not your father's colored-specs wearing, blurry and not that convincing 3D of yore, this really is the business, culled straight from a game developers' dreams.
Come on coders, inhale that coffee and start banging out the next rev of games, navigation aids and real-estate software and just about any other image-centric service you can imagine. The future for consumer-screen interaction just arrived and is banging on the door.
